Naughty Dog has just pushed out a live update for The Last of Us Factions, which includes bugfixes, balance tweaks, and more.

Check out the changelog for version 1.06.027 (PS4) and 1.11.027 (PS3) below:

The Last of Us Factions Live Update Out Now 1

  • Bugfixes:
    • Fixed weapon-switching exploit for Shorty and Hunting Rifle
    • Fixed Lone Wolf distance on High School (was using a larger distance than it should have been, so Lone Wolf wasn’t going active as often as it should have).  Now uses the same distance as Bill’s Town and Bus Depot
    • Fixed rendering dropouts on Dam and Checkpoint (PS4-only).  In a couple cases this required adding some new objects.
    • Fixed smoke bomb exploit on Suburbs
    • Fixed invisible bomb placement location on Water Tower
  • Balance changes:
    • Weapons
      • Frontier Rifle upgrades decreased to 300 / 600 from 400 / 800
      • Frontier Rifle accuracy increased
      • Purchase Shotgun loadout point cost increased from 3 to 4
      • Purchase Shotgun ammo cost increased
      • Launcher loadout point cost decreased from 4 to 3
      • Launcher ammo cost decreased
      • Military Sniper ammo cost decreased
      • Assault Rifle ammo cost decreased
      • Specter ammo cost decreased
      • Specter gets 1 extra bullet per purchase
      • Flamethrower ammo cost decreased
    • Survival Skills
      • Lucky Break loadout point cost decreased from 2 / 4 / 5 to 2 / 3 / 4
      • Second Chance loadout point cost decreased from 2 / 3 to 1 / 2
    • Pre-set loadout changes:
      • Jack of All Trades level 2 now has Brawler 2 (was Brawler 1)
      • Commando loadout now has Brawler 2 (was Brawler 1)
      • Support loadout uses the Enforcer instead of the burst pistol
      • Suppression loadout has Collector 1 and Damage Marker 2 instead of Hawkeye and Explosive expert
  • Interrogation Mode Fast Victory Bonus:
    • Added a parts bonus for players who win an Interrogation match quickly, to help counteract ‘farming’:
    • Winning with more than 8 minutes left on the clock (i.e. winning in under 7 mins) gives 6000 bonus parts
    • Winning with more than 7 minutes left on the clock (i.e. winning in under 8 mins) gives 4000 bonus parts
    • Winning with more than 6 minutes left on the clock (i.e. winning in under 9 mins) gives 2500 bonus parts
    • Winning with more than 5 minutes left on the clock (i.e. winning in under 10 mins) gives 1250 bonus parts
    • Note that since these parts are awarded right as the match ends you may not see the popup appear, especially if there are other parts being earned at that time, but they will still be reflected in the scoreboard.
  • Matchmaking updates
    • Server now returns more matches in every search stage; this should result in more matches which fit the search criteria (latency / language / KDR / etc.) and lower matchmaking times.  We’ll be monitoring the stats to see how it performs.
    • Fixed a bug where sometimes server would return matches which would not fit the current party size

 

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Source: Playstation.com

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