Sony Computer Entertainment Worldwide Studios President, Shu Yoshida took the stage during GDC 2014 presentation in San Francisco to unveil “Project Morpheus,” a prototype virtual reality (VR) head-mounted display for PlayStation 4.
“The industry has grown by creating technological advancements for video game players. Advancements that people maybe weren’t expecting or thought was possible.
We is focused on pushing the boundary of play, and it’s this focus that drives how we innovate and create the experiences we deliver to gamers,” said Yoshida.
Update Watch the full presentation below:
“Virtual reality is the next innovation from PlayStation that will [shape] the future of games. We believe Morpheus will further enhance the world of PlayStation 4, with seamless integration with PlayStation Camera and PlayStation Move.
We will continue to improve on this prototype by gathering feedback from developers. That’s why we unveiled it at GDC,” he added.
“Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view.
Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation.
In addition to PlayStation Camera, Project Morpheus works with DUALSHOCK 4 Wireless Controller and PlayStation Move to deliver an easy-to-use, plug-and-play VR experience.
The prototype for Project Morpheus is the culmination of our work over the last 3+ years as we’ve refined our vision for VR. This prototype will serve as the first development kit for PS4 developers that are as enthusiastic about this new medium as we are,” Yoshida concluded.
Project Morpheus is scheduled for consumer release in 2015
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