“Mission wise, land missions will represent approximately 60% of the game and naval ones 40%. But if you take the global experience that players will leave with ACIVBF we’re more talking about 50-50,” said creative director Jean Guesdon.
Guesdon claims that land-based gameplay “remains important” to ACIV: Black Flag, and that “free-running, social stealth and combat are still the key pillars” of ACIV’s ground gameplay, with the player able to engage in free-running and combat during “the boarding sequences of ships”.
“The Seamless, systemic open-world system (Horizon System) packed full of sea and underwater activities will represent a big part of the game,” Guesdon said.
“At any given moment in the game when you are aboard your ship you can take out your spyglass and survey the world. The Horizon system ensures that you will always have 2 or 3 pirate ‘opportunities’ available to you. That could be a merchant ship convoy to rob, a whale to hunt, fellow pirates to rescue… the list goes on.
“These opportunities happen systemically and evolve based on your progress, meaning that every player’s experience will be different. It means that if you love the naval experience you can play it as much as you want, being constantly and variably challenged outside the main story path,” he added.
Check out the complete Q&A here.
Pre-order Assassin’s Creed IV: Black Flag
Assassin’s Creed IV: Black Flag will launch on October 29th in the US, and November 1st everywhere else for PS3, PS4, Xbox 360, PC and Wii U.
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