SEGA and Creative Assembly’s upcoming first-person survival horror, Alien: Isolation can be completed by being stealthy; without out killing anyone.
“I think the thing we face mostly on this is when we explain the core idea of ‘It’s you versus the alien’, people go ‘that’ll be amazing! But I’m going to be bored after three hours’. lead designer Gary Napper told GamesTM.
If you can extrapolate from at the beginning having nothing and it’s just you hiding from the alien, to come up to what [we’ve shown so far] – and then extend that out for another while – there’s actually a hell of a lot we do with the game that’s really interesting. And obviously we like to mix it up a bit as well.”
Napper says he wants to keep the players interested and explains “The mission structure is something we built around the idea of the station being a real place.
There are too many games where it’s a linear experience and, for example, you walk through a door, it closes behind you and you can’t go back through it. Why is that?
As you progress through the station and unlock more areas you can always go back to the areas you’ve been through.
A big part of that was making sure that when you go back there’s still things going on, so it didn’t feel like ‘I’ve done this area, I’ll be fine’ – the alien can actually be anywhere… It’s very much a Metroidvania style of unlocking things.”
He adds, “You can get through the entire game without killing someone. It’s something that was, not so much a challenge, but something I felt was what the character would do.
We’re talking about a member of the Ripley family – they’re not like characters in games that gun down civilians because they’re in the way to get to the switch.”
To help you get through the game without killing someone, you’ll need to carry around this futuristic motion tracking device “It’s only 2D, said Napper.
It’s those kinds of things that give you a lot of gameplay – you’re tracking the alien or a human or whatever, they could be on the floor below you, they could be in the ducts above you, they could be behind the wall – you’re never totally sure where these things are.”
Gary Napper says that they had fun working on the game, “It’s definitely an opportunity – how often do you get to make that game you’ve always wanted to play? People can go their entire career without doing that.
Everyone’s been really happy to join this team and get a chance to be a part of it.”
Alien: Isolation is due for release on October 7, 2014 for PlayStation 3, Xbox 360, PlayStation 4, Xbox One and PC.
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