Microsoft introduced Xbox Live for their Xbox console in 2005, the online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation.

The Xbox Live Achievements are a metagame cumulative score – Gamerscore – spans across games on every Xbox Live platform. Your Gamerscore  will remain as a critical part of the Xbox gaming experience and your Gamerscore from Xbox 360 will carry forward to Xbox One.

Xbox One

With Xbox One, consumers can now unlock digital artwork, new maps, unlockable characters, and temporary stat boosts via achievements.

Other Xbox One applications such as video and music apps can now use Achievements to bring you awesome sneak peek content, early access, or subscription extensions. Only games will give you Gamerscore.

Now check out the stuff you can earn with Xbox Live Achievements, the 2 new types are Achievements and Challenges:

  • An achievement, you are probably already familiar with that. There’s a goal or activity you must accomplish and a reward that you receive upon completion. You can unlock an achievement at any time, be it on a game’s launch day or 3 years later.
  • A challenge, is more like an opportunity – better grab it while you can! It is also comprised of a goal and a reward; however, challenges are time-bound (as in, real life time). That means you can only unlock during its eligible time window, and if you get close but don’t complete the goal when it ends…

Achievements and challenges are both considered as Xbox Live Achievements, so they inherit many of the same benefits:

  • You can unlock them and win their rewards;
  • Once unlocked, they are saved to your achievement history;
  • They each have an icon to visualize the cool thing you did;
  • They often are associated with a Game DVR capture to show your friends that you are better than they are
  • Developers can release more of them after the game’s initial release (more on that in a bit).

Xbox Live

There are also some notable differences between them:
  • Challenges are time based – As just noted, challenges are only available for a certain period of time. Only your activity during that timeframe will count toward unlocking the challenge. Achievements do not expire, so you can unlock them at your leisure.
  • Challenges do not give out Gamerscore – We want everyone to have the same shot at increasing their Gamerscore to its highest potential. Since challenges are intentionally temporary (an opportunity) and achievements never expire (a promise), only achievements may offer Gamerscore as a reward.
  • Challenges may cross titles, but achievements cannot – Achievements cannot be shared across titles whereas challenges are allowed to span multiple titles.
  • Challenges can be unlocked by the community – Community challenges are typically goals that exceed what a lone player can accomplish in the given period of time. Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge’s goals gets the unlock on his or her achievement history and reaps its reward.

The really cool feature with the new Achievements system is that it’s cloud-powered. It delivers real value to users. Check it out:

Cloud-powered achievements makes it easy and consistent to run challenges across all players of a game simultaneously. It makes it possible for developers to add new achievements and challenges after their game is initially released. and why is that good for you?

1) It means you can get new achievements without always being required to buy new content or download title updates.

2) It allows developers to learn from and respond to user activity and focus on adding stuff that you’ll find fun. For example, let’s say a certain game is known on community forums to have a fun little sub-game of kicking chickens. Wouldn’t it be amazing if the game developers noticed the community enjoying an unintended aspect of the game and creating a challenge around it, with a reward to boot?

3) It empowers developers to involve the community (that means YOU) in the achievement creation process. If they so choose, a developer could run a contest for users to submit and vote on challenge ideas, for example, with the winning idea being released to the public as a legitimate Xbox Live Achievement.

Now check out what you actually see in Xbox One:
  • The Xbox One dashboard experience greatly improves how you discover and view Xbox Live Achievements.
  • Ever wondered how far along you were toward completing an achievement, particularly those that involve a lot of collection or linear progress? With Xbox One, games may now expose your latest progression toward unlocking an achievement right on the dashboard, even before you launch the game.
  • Quickly catch up on what your friends have been up with the achievement activity feed that keeps you informed about your friends’ latest unlocked achievements.
  • Check out video clips of that magical moment when an achievement was unlocked.
  • Easily discover upcoming challenges for a game at any time.
  • Your achievement history has been transformed into a more beautiful gallery of achievement icons that properly show off your hard-earned victories and more.

Xbox One is scheduled for release in November 2013.

 

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Source: majornelson

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