Speaking with Kotaku, creative director Jonathan Morin says, Watch Dogs features extensive online connectivity.
“Watch Dogs is all about hyperconnectivity. To me, that has to mean all the time and anywhere. So yes, other people are out there all the time, when you don’t expect it. Whether you’re playing single-player or multiplayer, it’s happening. You’re saying asynchronous but it’s much more real-time than that…”
Morin adds, “We’ll let players do pretty much what they want on those terms. And I think that what’s interesting is that since we’re creating a fantasy that you can progressively control all of Chicago and monitor everything… if you can do that… you need to ask yourself if Aiden Pearce can do all of this, can anybody else out there do the same thing? And the answer is absolutely yes.”
And when asked if PS3 owners will be getting a lesser version of Watch Dogs? He said, “No, I don’t think so. I think it’s more… I mean, of course, new machine means new tools and means an extension of the original vision.”
“So, PlayStation 4 will be great for Watch Dogs. “That being said, I firmly believe that creating a game experience starts with what you want to do and achieve as a team. It has nothing to do with tools. The tools are there to facilitate certain things. So the same experience is there on the PS3 and other consoles. Players will have the same enjoyment; they will not feel any letdown.”
Pre-order Watch Dogs
Watch Dogs will be available on PS4 at launch, along with its release on the PlayStation 3, Xbox 360, the Wii U and PC.
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