Epic Games’ online first-person shooter, Unreal Tournament gets a new Deathmatch map, Underland with a new build.
Check out the trailer below to witness all the action:
Underland is “designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.”
Additionally, the new build adds 8 new Blue Star offline challenges, four in Underland and four in Chill, two most recently completed levels.
A new fully meshed Deathmatch level. It is designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.
Chill
Fixed chill snow causing bio to explode.
Titan Pass and Lea
Fixed bad player starts.
Facing Worlds
Visual and collision fixes.
Weapons
Reverted link beam effect until can work out all issues.
Fixed impact alt log spam on dedicated server.
Fixed bio web client/server position mismatch.
Redeemer instigator doesn’t change when shot down.
HUD
Fixed crosshair coloring
Flag Status widget crash fix.
Moved weapon reward message positioning away from crosshair.
Fixed suicide message weapon icon positioning at different resolutions.
Scaled watermark down and added build number.
Challenges
Added 4 new Blue Star challenges for Underland.
Added 4 new Blue Star challenges for Chill.
UI
Show separate counts for different types of challenge stars on own player card.
No EULA dialog if run from the launcher.
Fixed after whispering to a player in a hub, all subsequent regular (non-whisper) messages will contain “[Whisper]” in front of them.
Misc. Gameplay
Showdown ammo respawn time: 30s -> 45s
Don’t award Showdown survival bonus score/XP if the round is a draw (fixes XP exploit).
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