Epic Games’ online first-person shooter, Unreal Tournament gets a new Deathmatch map, Underland with a new build.
Check out the trailer below to witness all the action:
Underland is “designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.”
Additionally, the new build adds 8 new Blue Star offline challenges, four in Underland and four in Chill, two most recently completed levels.
Here’s the release notes:
Levels |
- Underland
- A new fully meshed Deathmatch level. It is designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.
- Chill
- Fixed chill snow causing bio to explode.
- Titan Pass and Lea
- Facing Worlds
- Visual and collision fixes.
|
Weapons |
- Reverted link beam effect until can work out all issues.
- Fixed impact alt log spam on dedicated server.
- Fixed bio web client/server position mismatch.
- Redeemer instigator doesn’t change when shot down.
|
HUD |
- Fixed crosshair coloring
- Flag Status widget crash fix.
- Moved weapon reward message positioning away from crosshair.
- Fixed suicide message weapon icon positioning at different resolutions.
- Scaled watermark down and added build number.
|
Challenges |
- Added 4 new Blue Star challenges for Underland.
- Added 4 new Blue Star challenges for Chill.
|
UI |
- Show separate counts for different types of challenge stars on own player card.
- No EULA dialog if run from the launcher.
- Fixed after whispering to a player in a hub, all subsequent regular (non-whisper) messages will contain “[Whisper]” in front of them.
|
Misc. Gameplay |
- Showdown ammo respawn time: 30s -> 45s
- Don’t award Showdown survival bonus score/XP if the round is a draw (fixes XP exploit).
- Changed default Max players on DM, TDM and CTF.
|
You can participate in Unreal Tournament here.
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