Naughty Dog goes into more detail about their approach “to achieve a sandbox feel” for their upcoming action-adventure, Uncharted 4: A Thief’s End in a new interview.

The development team is “planning on opening up the gameplay options a bit by providing multiple paths and ways to take out Nathan Drake’s enemies.”

Speaking with Game Informer, co-lead designer Ricky Cambier said, “I think our goal with the layouts in some of these spaces is that there’s not that golden path.

You turn this corner, you’re going to find something surprising. Or maybe this way you’re going to use your potions; the mixup of your different tools.

There might be a shimmy ledge this way, there might be things that break this way; so every path has that action, that tempo that you want.”

Cambier adds, that the team’s task with UC4 is to figure out “how to design on this new scale. Because you want to go bigger in this jungle layout that we have.

You can see just all the avenues that Drake has; these new tools. You give the player a tool like the grappling hook.

Then you realize how much space you need to fulfill that and how far you can go. How you design a space that has that size and that epicness, but is still understandable, digestible.”

Ricky Cambier points out that past Uncharted games and The Last of Us moved towards a sandbox gameplay, but this time Uncharted 4 is pushing it even further in terms of player freedom.

Previously, Uncharted 4 will be ultimate Uncharted; won’t be too dark.

Uncharted 4: A Thief’s End will be available sometime this year for PlayStation 4.

 

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Source: Game Informer.

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