Naughty Dog’s upcoming action-adventure, Uncharted 4: A Thief’s End is featured on the latest issue of EDGE magazine and we have major chunk of details regarding the gameplay, story, engine, & more from their latest issue.
Check out the details below:
- They tried to get clarification about the Amy Hennig thing but that was thrown right out the window
- Animation system from PS3 games was scrapped and rebuilt to allow full analogue movement through 360 degress using real body physics
- Slip Events (like when he used to grab on handhelds and they break or come out of place) they are not mapped to scenery like in older games but instead are dependent on the angle and distance of the jump also less stable ones will break easier if they do you need to take another route
- Drakes Piton which is similar to Lara’s Pickaxe from Tomb Raider differs from the latter because its designed to empower freedom
- The grapple points are fixed but allow Drake to swing, rappel, climb or run along and around cliff faces
- They say Uncharted’s most linear system has become freeform and instead of pushing up on the stick and following a preditermined path path your making your own. They also compared it to solving a puzzle.
- The enemies have a similar traversal set to drakes and can clamber up ledges and leap gaps in pursuit of the player.
- Breaking the line of sight by using the foliage or by other means and the enemy will not return to normal patrol patterns and instead seek you out or stay in place while staying in constant communication with each other
- The combat is a mix of stealth, traversal, melee, and gunplay which is an evolution of what they began building from UC2
- Tremendous amount of The Last of Us blueprint in UC4 in regards to the combat alternating between stealth and combat is fluid
- Learned a lesson from Jak II where they designed a level where you Daxter rides a rocket, was kind of upset about how they spent so much time on something you only seen once in the entire game. Came to appreciate adding systems that flow throughout the entire game more
- Part of ND’s evolution is getting comfortable with systematic approaches, wider layouts and the intergration of Story, Gameplay, music etc.,
- Edge thinks its the prettiest game the new gen has produced
- ND is pleased with the added memory and are taking advantage of it
- Texture resolution at least quadrupled from UC3
- Drake wakes to an island shore off the coast of Madagascar waking to a backdrop of procedurally tessalated water, Dynamic wind that moves trees, bushes, Drakes hair (Head and Chest)
- Up close a system developed by ND and Sony’s Advanced Technology Group offers a more efficient way of making highly detailed surfaces without using performance adaptive tessellation while farther away the studio is relying more on background LOD algorithms more than ever before
- A physically based shader two years in the making makes materials look like their real world counterparts
- They were showed a wireframe wall with 100 handholds showing the shape of his body adapting to the shape of the wall as he climbed
- On PS3 Drake had 250 bones in his model on PS4 800 in his face alone
- They are over 30 but have locked at 30 for the demo they are gonna try to hit 60 but won’t compromise if they have to lose something that can impact the player experience
- Druckmann says the adventure has to stand on its own with hints to Drakes character in the older games for people who haven’t played if you have then you understand more of the nuances of Drake and his relationships
- UC3 ending gave them a clean slate dealt with all his present problems so that they could delve into his past
- 4 years after he’s settled down and retired when he is lured back into the life by his brother sam who he last saw 15 years ago during that time they were bosessed with finding a treasure plundered by Henry Avery who ammassed the largest haul over the space of two years in the 17th century its worth half a billion dollars by todays standards
- Drake moved on but Sam continued looking and came back into his bro’s life with incentive for both of them he has a new lead on Libertalia, Every’s pirate Utopia
- When they add new characters it has to reflect a facet of the protagonist in a unique way
- A brother allows them to ask who is Nathan Drake and how has he evolved into the person we see today
- Sam’s arrival makes it seem as if there is no female foil, Elena is seemingly at home and not really happy with him coming out of retirement and Chloe and Drake when their seperate ways in UC3 third act
- The only known female in the game at this point is Nadine Ross the leader of the South African Private Military army that patrols the island she was hired by Rafe Adler, another treasure hunter in which Nate and his Bro have history with
- They’re the enemy but ND doesn’t like to think of them like that, when they are writing these characters they don’t want to write them as cliches so they they just write it as if it were from their POV because those character’s don’t necessarily see themselves as the antagonist
- They are trying to look at all moments even between cutscenes as a scene; they are thinking in filmic terms but what’s important is how much they can put on the “stick”
- Climbing mechanics overhauled
- A.I has been improved with similar traversal movies to Drake’s (they can now jump gaps, climb ledges, enemies don’t return to their preset routes they’ll seek you out)
- Edge says it feels more like a sandbox style game
- Says the ledges are too obvious
- Lots of new (small) screenshots
- Shows where the demo began. He’s passed out following a shipwreck and lost all his gear
- Druckmann says story will stand on it’s own with hints and reveals to help newcomers understand who Drake was in previous adventures
- Edge says the game is 4 years later
- ND’s engine was extremely specialized for the PS3 and they never had a PC version
In the end, EDGE goes on to call Uncharted 4 the “prettiest game” current gen has produced. What do you think?
Uncharted 4: A Thief’s End will be available in 2015 for PlayStation 4.
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Thanks, NeoGAF.
It did look clean and sharp in the gameplay footage, but I don’t know about the “prettiest game on current gen”.
Thats an opinion.
There was a significant downgrade between the first trailer at E3 2014 and the gameplay at PS experience.
Especially on self-shadows, hairs and face details on the model.
Whats surprising is that no one is mentioning that.
Comparisons have been made and it’s pretty evident that there was a downgrade on Nate :
http://www.gamepur.com/files/images/2014/uncharted-4-e3-2014-vs-PSX-Gameplay-Comparison-screenshot_0.jpg
WWE 2K15 is the prettiest game on next gen in terms of realistic graphics but it never gets the credit for it because it’s a “yearly sports game”. There’s no game on next gen that compares in graphics to WWE 2K15.
ND has the habit of making 2 sets of cinematics. The one on the left is pre rendered using the game’s engine (NOT IN GAME).
The pic on the right however is IN GAME and is not pre rendered. The advantage of pre rendered cutscenes is that you can prioritize graphical fidelity over length. This is due to the cutscene not running in real time.
Think of the image on the left as a clip from a film. And think of the one on the right as a simulated interactive variant.
this pic is a bad comparison, the difference in fidelity is largely due to lighting. These gameplay pics are better to go off of as a point of reference. http://i.imgur.com/GuzMXEp.jpg?1
I hope they don’t root out Elena’s character like they did in U3. As a female gamer she and Chloe are a huge part of the reason I like the franchise: well written, self sufficient women. Already perplexed we aren’t seeing Chloe at all, Elena better have some part in the story line, other than being the chastising wife sitting at home for the entire adventure.
Already somewhat nervous at Druckmann’s takeover as I always saw this as Hennig’s baby. The Last of Us was phenomenal but I don’t want to play it when I pick up U4, they should feel very separate.
I loved the Last of Zeus, but Druckmann does make me nervous here. I read his graphic novel last year and while it was supernatural, it also felt like Druckmann has a limited range of dealing with atmosphere and emotions. Didnt help the girl in the story also looked like Ellie, down to the eyebrow scar. Point being, Last of Us and this comic felt like a John Hillcoat movie – serious, gritty, and blatant in its depiction of the worst of humanity, whereas Amy Hennig always seemed to know how to balance different facets of the story and emotional pacing of her games. Druckmann goes all in.
Part of Uncharted’s charm was the self awareness of being a cheeky pulp adventure story. Even Temple of Doom buckled when it went darker and more mature for the sake of it.
I’m not sure how a new retconned brother can offer a new facet of Drake where every other cast member wouldn’t. Elena needs to show at some point and crash the adventure as in 2. She was sorely underutilized in the third game and to leave her behind as a fretting wife is a disservice to the character and Drake’s growth through the trilogy. They came to respect and rely on each other as partners. I can only hope this brother is the temptation of the lifestyle with a greedy motive (as Chloe already was) and Elena sets him right.
I’m not sure any of the characterization questions being raised to brace the story haven’t already been addressed by the first three games without retconning a brother in, but I’m a fan and will be there day one.
…that grammar would be good. But I know some say there was a graphics downgrade, but that’s between a cinematic trailer and a gameplay trailer
Still not the same level of detail, you can clearly see it because of the hairs.
Also the self-shadows seem less detailed, and sometimes even absent.
Of course the trailer of E3 looks better than the gameplay. Trailer always look better. We should wait till E3 2015 to judge the graphics
Someone from the dev team clearly stated it was in real time, running on a single PS4.