Naughty Dog’s survival horror game, The Last of Us development has helped the team to tell interactive stories and they will apply the same on their upcoming action-adventure, Uncharted 4: A Thief’s End.
“We’ve learned a lot about how we tell stories through interactivity with The Last of Us and there are lessons that we’re applying to Uncharted 4, Naughty Dog creative director, Neil Druckmann told MCV in a recent interview.
It’s about finding that right balance for Uncharted–it’s definitely not going to be The Last of Us.
But we are trying to make it more personal this time and see how much we can delve into who Nathan Drake really is, and what kind of effect this journey has on him and the people around him.
At the same time, we know Uncharted is about fun, charming characters and set pieces, and you’re going to see that, too.
You’ll see an evolution of that and how we mirror those set pieces to the narrative. That’s our challenge.”
During the interview, Sony’s Project Morpheus subject came up, and was asked if Naughty Dog will consider using the technology in their games, he said: “There are amazing opportunities.
We’ve had some brainstorms over here as far as what we could do, and there’s right away unique things of how you can use perspective to get new kinds of experience that you can’t get any other way.
At the same time, there’s still a lot of prove. There hasn’t yet been that one experience that says ‘Oh yeah, I have to get VR for this’.
Someone’s going to make it, someone’s going to make that game that’s like ‘Oh crap, I have to get VR for this game’, but I have yet to see that.”
So Uncharted 4 won’t support Project Morpheus? “Not yet,” Druckmann said with a laugh.
Neil Druckmann is currently busy scripting The Last of Us Movie and working on UC4 with Bruce Straley.
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