“A lot of it was because we could try something out on our PS4 engine, Naughty Dog community strategist, Arne Meyer told Eurogamer.
How far can we do it? Can we do a 1080p, 60fps game? We always wanted to do that, but for the types of effects we wanted to put on screen 720p30 was just fine.
Now with the push to go even further that’s not fine enough. So we’re trying to rise to meet that kind of challenge too.”
He adds, “I think that’s what we want to push for with anything we’re doing on this generation. That’s sort of the mandate from when we were building the PS4 engine.
Let’s see if we can do this and hit it. We hit it with The Last of Us Remastered, so why not stick with this?”
Meyer also notes that The Last of Us Remastered is “really stable at 60fps. There’s a lot of games out there that say they’re 60, they feel 60 but if you push it you find some frame-rate dips.
I think every game’s going to do that, and it’s going to happen to us too. It’s not going to be something massive where you’re going to tell the difference. I can’t tell, but I’m not a frame-counter. Some people on NeoGAF can.”
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