Treyarch has hit back at the criticism of its seven-year-old engine being used to power Call of Duty: Black Ops 2.
Speaking to OXM, Treyarch game design director David Vondehaar said he’s happy both with the modifications made to Infinity Ward’s original IW engine and the performance that the team has eked from it for Call of Duty Black Ops 2.
“Anybody who comes at the engine needs to remember it’s the 60 frames they love in the first place and we can make it beautiful – that’s through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.”
“People like to talk about the engine, but the truth of the matter is that this isn’t like something that was invented six years ago. At this point that engine doesn’t resemble anything like any engine – we’ve ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.
“To me, it’s like I never really understood,” Vondehaar added. “It runs at 60 and it’s gorgeous. What exactly is there to be upset about with the engine?”
Black Ops 2 runs on the IW 3 engine and will be released on November 13, 2012 for the PC, PS3 and Xbox 360.
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