Quantic Dream’s upcoming interactive drama action adventure, Beyond: Two Souls doesn’t have a ‘game over’ screen, the story doesn’t stop, according to David Cage.

“I’ve always felt that ‘game over’ is a state of failure more for the game designer than from the player. It’s like creating an artificial loop saying, ‘You didn’t play the game the way I wanted you to play, so now you’re punished and you’re going to come back and play it again until you do what I want you to do.

Beyond Two Souls (3)

In an action game, I can get that – why not? It’s all about skills. But in a story-driven experience it doesn’t make any sense,” Creative Director David Cage told Joystiq at gamescom.

Cage’s focus in the game is to give consequences to failures without hindering the narrative.

“In one scene, two police officers hunt down Jodi, the protagonist, on a moving passenger train. Jodi is able to circumvent the officers and run away, leading to an intense standoff on the roof of the speeding train.

‘Failing’ this scene means the cops capture Jodi before she has a chance to bolt, and in the standard video game design scheme, this would mean cut, fade to black and try again. In Beyond, players are given an alternate story path, this time where Jodi is locked in a train car with the officers standing guard, and she has to escape.” notes the blog.

“It’s a game about death, so you can imagine that death plays a role in all of this. Actually, it’s one of the big discoveries – one of the big mysteries in the game is to discover what’s on the other side. And it’s definitely not a black screen,” He promised.

David cage says, Beyond play-test people were lost in the beginning, but then they get a hang of it:

“Slowly, the pieces of the puzzle come together, but it’s not something that I told you. It’s something that happens in the player’s mind. He just connects the dots by himself. He sees the pieces of the puzzle coming together and he recreates the story by himself.

I believe it’s more powerful in many ways just because you’re not passive in the storytelling; you’re actually active in recreating the story.”

Pre-order BEYOND: Two Souls

Beyond: Two Souls is set for release on 8 October, 2013 in North America, 9 October in Australia and 11 October in Europe for PlayStation 3.


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Source: Joystiq

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