Telltale Games and Skybound Entertainment detailed The Walking Dead Collection along with a trailer.

The trailer features never-before-seen footage of the collection’s enhanced visuals in action, it also contains footage from the original version of the game, comparing the updated visuals against the original version, watch it after the break:

The Walking Dead Collection Trailer

“Clementine has meant so much to fans since the series premiered in 2012,” said Melissa Hutchison, the award-winning actress behind the iconic character.

“It’s incredible to see this series collection arriving all in one place for players to relive the journey or catch up on her tragic tale of survival before we head into the final chapters of her storyline next year.”

Overview:
“The Walking Dead is an unparalleled journey into the heart of what it means to be human in a world that’s lost its humanity.

Set in Robert Kirkman’s award-winning comic book universe, your story is determined by the choices you make. Season One of The Walking Dead: A Telltale Series redefined expectations for storytelling in video games, winning over 100 Game of the Year awards.

Now the first three seasons, as well as horror anthology 400 Days and the three-part mini-series starring blade-wielding icon Michonne, will be available in one place for the first time, allowing you to prepare for the upcoming fourth and final season starring beloved survivor Clementine (due out in 2018).

The collection includes the recent third season, The Walking Dead: A New Frontier, as well as visually enhanced versions of Season One, Season Two, 400 Days, and the three-part Michonne miniseries.

The Walking Dead Collection will be available at retail and digitally on December 5 in North America and Europe featuring all 19 episodes in the award-winning series for PlayStation 4 and Xbox One. The Final Season will debut in 2018 on Consoles, PC/Mac, iOS, and Android-based devices. Additional platforms are yet to be announced.

The development team went in little more detail about the enhancements, Director of Art Dave Bogan and FunLabs Vice President Mihai Preda walks us through the details:

  • We revamped the texture detail by generating high-resolution meshes (aka 3D sculpts) for all Season One and Season Two character heads and baking these sculpt models into normal maps. All other types of texture maps were retouched to enhance the original art style with more resolution.
  • In addition to increasing the vertex count, which increased the detail and curvature quality on meshes, we populated the scenes with many more objects, and in many cases, replaced texture details with actual geometry. We also changed the foliage structure and density for “hero trees” for better lighting and a more volumetric look.
  • We changed the shading from DX9 to DX11, which means a migration to a more versatile and customizable materials code. Along with the change, we introduced texture map sets instead of the single texture per material. DX11 materials make use of diffuse, normal map, specular, and comic-style ink line maps.
  • We introduced post process effects, from horizon-based ambient occlusion and geometric outlines to bloom effects and tone mapping. These are valuable tools for enriching the final look of the game and giving the entire collection more visual cohesion across all seasons.
  • We introduced new camera systems like lens-based cameras and auto-focus for a greater cinematic look.
  • We updated the UI to the newest version of Season Three and provided necessary extra menu pages.

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