Crystal Dynamics’ upcoming action-adventure, Rise of the Tomb Raider will bring back some of the features that were missing in 2013’s Tomb Raider reboot, according to creative director, Noah Hughes.
In an interview with GameInformer, Noah Hughes talks about how the sequel will have a larger focus on tombs and puzzles.
“Puzzles are an important part of the Tomb formula, so we’re excited to have more tombs in the game, featuring more puzzles.
You’ll still see a spectrum of difficulty for puzzles, so some of the secret tombs are larger and in some cases might have more difficult puzzles, but we’re trying to put them in the game in a ramped kind of way.”
Puzzles in the game will be physics-based involving multiple steps to solve it.
“Our intent is to challenge the player but we don’t want average players getting into stalemates.
So one of the things we’re doing to push the level of accomplishment with these tombs is something we call nested puzzles, which were actually common in classic Tomb Raider games.”
Hughes adds, “It’s where you have multiple sides to a room or multiple things you have to do to solve the main puzzle. And this really allows you to actively tinker with these different elements rather than just standing there, face-to-face [with a puzzle] and scratching your head.
These tombs will take you longer to solve but it’s still an interesting combination of physics and cause-and-effect systems that add up to that grand finale of getting through that door at the end of the room.”
Rise of the Tomb Raider is due for holiday 2015 release.
You can like our page on Facebook, follow us on Twitter, subscribe to our YouTube channel, or add us to your circle on Google+ to keep yourself updated on all the latest news around the web.
Source: Game Informer (via Eurogamer)