Following PlayStation 4‘s Japanese release date announcement at Sony’s Japan conference, Famitsu magazine caught up with Shuhei Yoshida & Mark Cerny.
In the interview, SCE Worldwide Studios Shuhei Yoshida says, I just couldn’t wait until we could announce PS4 details [in Japan]. Ever since the February unveiling, we weren’t able to give Japanese users details about release date and price, and with the software as well, our overseas presentations were chiefly centered on Western studios.
I can understand how Japanese users are getting impatient; for us, we didn’t have an opportunity to give the news, so I’m happy that we can do it for good now”
PS4’s lead system architect Mark Cerny adds, “It’s been five years since we began thinking about what kind of system the PS4 should be, so I’m happy we’re able to reveal it. We had two goals for PS4 development. One was performance. Boosting the performance of the CPU and GPU means prettier graphics and more interactive worlds inside the games — in other worlds, we can have game experiences that put you in the world like never before.
Our performance goal was to produce specs ten times those of previous consoles, and as a result, I’m confident this is the best-performing game system in history.”
PS4 is really easy to build games on. I think we’ll see a variety of products coming out from lots of creators. I’m confident that the system will allow many creators to get involved,” Cerny concluded.
PlayStation 4 launch on November 15, 2013 in Canada and the U.S, November 29, 2013 in Europe for $399/ €399/£349.
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Source: Famitsu (via Polygon)