After a successful run last week on test servers, PUBG Corporation and Bluehole decided to run another round with more features for PlayerUnknown’s Battlegrounds 1.0 update #3.

The new test build features vaulting & climbing along with other new features. The development team has made changes to some ingame mechanics “to make them more balanced”.

Round 2 for test schedule has been revealed along with the updated patch notes, get it after the jump:

  • PST: November 27th 06:00PM – December 1st 02:00AM
  • CET: November 28th 03:00AM – December 1st 11:00AM
  • KST: November 28th 11:00AM – December 1st 07:00PM
UI/UX changes

(Latest Patch Notes)

Bug Fixes
Fixed the issue of the boost icon not showing up on the health bar when a player uses a boost item

Kill Cam
(Note: please enable the kill cam in Options before you enter a match)
Fixed some of the crashes related with the kill cam function
Fixed the client freezing issue right after recording the kill cam
Fixed the issue of weapon images overlapping in the inventory slot
Fixed the delay on weapon swapping animation when watching a kill cam

Sound
Improved the red zone bomb sound effects and modified the volume of the explosions

UI/UX
Changed the font for game HUD, inventory item names, etc.
Improved the design of the compass
Improved the back panel colors and transparency for all game HUD elements
Improved the back panel colors and transparency for kill log icons
Applied a blur effect to the background of the game result screen
Changed death icon of kill log into a skull shape icon


(Previous Patch Notes)

Optimization
Optimize character animations
Added LODs to further optimize weapon rendering for long distance
Optimized various world effects
Optimized various UI elements
Optimized the sea by reducing wave effects
Decreased terrain loading time
Decrease memory usage of characters

Animation
Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
Greatly reduced jacket/coat clipping issue when moving in ADS while leaning

Gameplay
Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.
The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
Added markings for zeroing distances on 15x scope reticle texture
Added new 4x reticle for 7.62mm weapons
Added new 4x reticle for sniper and SMG weapons
Added blur effect on the outside of scopes
Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
Lowered camera position when proning in third-person
Decreased firing rate of SKS and Mini-14
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
Decreased recoil for Mk14
8x and 15x scopes cannot be attached to an M16A now

AUG A3
DP-28

Item
Added 2 new weapons.
Added DP-28. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
Added AUG A3. The AUG A3 can be obtained from care packages. It’s a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same

UI/UX
Applied a new font for English
Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
Improved Solo/Team Play UI
Moved health bars of team member(s) from the top left corner to the bottom left corner
Changed colors and markings in the mini map, world Map, and team list UI
Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
Improved interaction HUD
If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
Improved the mini map and the world map
Decreased the saturation of the mini map to further emphasize information of team members
Adjusted the colors of the world map to increase visibility of markers and other information
Players can check team members’ FOV direction through the world map and the mini map
When team members get on the same vehicle, a single indicator will appear
Moved the kill log from the bottom left corner to the top right corner
Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75%
Added killcam feature that can be found in Settings. Now players can check killcams in the result screen
For Duo and Squad modes, killcam can be checked after all team members have died

Sound
Changed the lobby music
Improved vehicle engine sounds
Added a sound that will be played around the edge of the blue zone
Added three different sound effects for the red zone
Sounds of bombs being released
Sounds of bombs falling
Sounds of bombs exploding
Added sounds when character jumps into water. Sound will be different based on the speed

Language
Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)

Bug fixes
Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
Fixed the issue where animations are not played when bandages are used consecutively
Removed the pink circle that appeared on certain buildings when parachuting
Fixed the issue where shooting was possible when vaulting
Greatly reduced blurriness of the reticle while in ADS mode

The test servers will be live for 4 days this week, check out this week’s test schedule, region and modes that will be available below:

Schedule
PST: November 21st 11:00PM – November 23rd 11:00PM
CET: November 22nd 08:00AM – November 24th 08:00AM
KST: November 22nd 04:00PM – November 24th 04:00PM

Region & Modes
NA – SOLO & SQUAD, First-person / Third-person
EU – SOLO & SQUAD, First-person / Third-person
ASIA – SOLO & SQUAD, First-person / Third-person

PUBG Corporation is planning PlayerUnknown’s Battlegrounds‘ full release out of early access in late December 2017 for PC and it will also be released on Xbox One via the Xbox Game Preview service the same month.

Source: playbattlegrounds.com

PlayerUnknown's Battlegrounds 1.0 update #3
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