Nvidia, world leader in visual computing technologies and manufacturers of GPUs confirmed PhysX and APEX support for Sony’s PlayStation 4.

PhysX is a proprietary realtime physics engine middleware SDK and APEX technology is a multi-platform scalable dynamics framework first introduced in Mafia II in August 2010.


APEX engine comprises the following features: APEX Destruction, APEX Clothing, APEX Particles, APEX Vegetation, and APEX Turbulence.

“Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices,” said Nvidia.

“Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games,” they added.


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