Naughty Dog’s senior shading artist has released few images showing off Nathan Drake’s character shading in his Island outfit for Uncharted 4: A Thief’s End.

Jiang posted the images on her Artstation portfolio, check them out in the slider below:

Naughty Dog Reveals Uncharted 4's Character Shading 1
Naughty Dog Reveals Uncharted 4's Character Shading 2
Naughty Dog Reveals Uncharted 4's Character Shading 3
Naughty Dog Reveals Uncharted 4's Character Shading 4

“Real-time rendered in game. This is not CGI or pre-render, built the fabric shader package for all the main characters and npc characters as well, Jiang explains about Drake’s outfit.

Using Disney Diffuse Model, recreated Brdf model just for the fabric, also added special cheap Sub-surface Scatter.

All the fabric details, stitches, small wrinkles, wear and tears were built in shader.

Colin Thomas did modeling and texturing part for the outfit.

Frank Tzeng did the sculpting and texturing for his face and arms.”

She also shares images & details on how the work on Drake’s face was done, get them in the slider below:

Naughty Dog Reveals Uncharted 4's Character Shading 5
Naughty Dog Reveals Uncharted 4's Character Shading 6
Naughty Dog Reveals Uncharted 4's Character Shading 7
Naughty Dog Reveals Uncharted 4's Character Shading 8
Naughty Dog Reveals Uncharted 4's Character Shading 9
Naughty Dog Reveals Uncharted 4's Character Shading 10

“Real-time rendered in game. This is not CGI or pre-render, which means all the shading features for skin, hair, eyes need to be written in code.

Using Disney Diffuse model, GGX Brdf model and Screen Space Subsurface.

Hair is using Kajiaya-kay Brdf model.

Frank Tzeng did the sculpting and texturing for his face and arms.”

What do you think about the character shading above? sound off in the comments below.

Uncharted 4: A Thief’s End will release in March 2016 exclusively on PlayStation 4.

 

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Source: artstation.com

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