Naughty Dog co-presidents Evan Wells and Christophe Balestra said that they are prepared for the jump to PlayStation 4 after a lot of hard lessons during PS2 to PS3 transition.
“We had a pretty bad experience when we moved from PS2 to PS3, because we made some stupid mistakes. And that was totally our fault,” Balestra told Eurogamer.
The shaders were different and things like that, and we had a lot to learn. I think we’ve caught up though – I think our games look pretty good, so I feel like we’re fine right now. But it’s always scary, because you don’t know what to expect just to do something.”
It’s about the quality of the tools, and about whether you can make something smarter. My guess is that they will expand – you’ll have more this, and more that – you’ll always have something more, he added.
In terms of our art, we always create our assets at a higher resolution than what you see in-game. A lot of our pipelines are already ready to move to something superior to the PS3. But it’s scary.”
“We did start from scratch going from PS2 to PS3, and that’s down to the fact that on PS2 we’d written our own programming language. Everything on Jak and Daxter was written in a language called GOOL – game object oriented list,” Wells explained.
“Moving on to PS3 we are entering this group of developers that we could share technology with. We wanted to get into the more traditional development environment that other studios are developing with, so we did have to start from scratch. It was a tough road to hoe.”
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