Medal of Honor: Warfighter continues its focus on the real-life elite soliders, the Tier 1 Operators and a one shot kill mode.
As mentioned earlier, Medal of Honor: Warfighter will be powered by Battlefield 3′s impressive Frostbite 2 engine, rather than the dual-engine setup of the last game and as a result Warfighter’s visuals have received an extensive overhaul in comparison to its predecessor.
OXM notes that environments will feature extensive detail such as swaying chandeliers, splintering support beams and gunfire that sends paper flying from desks.
Warfighter’s single-player campaign will see the return of Preacher, Voodoo and Mother, as well as other major characters, with the story loosely based upon real events and the testomonials of actual Tier 1 Operators who have co-written the story during their mission downtime.
You’ll be visiting a range of exotic locations, including a flooded Isabela City in the Phillipines. Danger Close is focusing on “authenticity” rather than “simulation” too, so health will still regenerate.
This time more player choice during missions, with one example described by OXM having players choose how to breach a door – flashbangs, C4 or a good, old-fashioned boot – and there may also be a one-shot kill “hardcore” mode to test veteran FPS players.
Multiplayer is being developed in-house at Danger Close, rather than by DICE, and will feature Tier 1 Operator forces including the SAS (British), SASR (Australian), KSK (German), and Grom (Polish).
Medal of Honor: Warfighter is expected to hit store shelves in October later this year, likely for PC, PS3, Xbox 360 and potentially, the Wii U.
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