Speaking with Famitsu, Kitase and director Motomu Toriyama said that “there are a limited number of slots for items you can carry in the game which adds an element of inventory management.
Also, combat does not yield experience points or money, so while you can go to inns to heal up, you might not want to resort to that option unless you really need it. Said Toriyama, “Thinking economically is very important in this game!”
“If I were to describe the gameplay, I would say there are some elements with the severity of Dark Souls,” said Kitase.
The thirteen days limit can actually start out with only seven, but can extend it upto thirteen days by completing missions. The game development is almost completed and the developers are tweaking the game balance.
“The game takes place five hundred years after the canon ending of Final Fantasy XIII-2, in theyear 1000 AF. Following the death of Etro, chaos, a dark energy trapped in the Unseen World, was released and merged the Visible and Unseen Worlds into a place called Nova Chrysalia, made up of four continents: Luxerion, a holy city whose inhabitants worship the god Bhunivelze;
Yusnaan, a pleasure capital with Snow Villiers as its patron and protector; the Dead Dunes, a land dominated by wasteland and ruins; and the Wildlands, an area of forest and untamed landscapes.”
Lightning Returns: Final Fantasy XIII is set for release on February 11, 2014 for PS3 and Xbox 360.
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