Hideo Kojima took the stage during Sony’s E3 2015 press conference to reveal his new game, Death Stranding with a trailer and now we’ve got some fresh details.
Kojima Productions took to twitter to reveal new information about Death Stranding, with the 140 characters limit on twitter, the studio broke everything down into 9 series of tweets with image, it is little harder to go through the images one by one, I went ahead and transcribed them to text below:
Starting off..
In our teaser we features both the “connecting strands” of handfcuffs/umbilical cords and also stranding of whales. Of course, there are also other hints in there. The “dog tags” being one of these. Our game is still far from being released but that “game” has already begun.
Hideo talks about the support the development team has been getting this far:
In the short time after starting KojiPro, we’ve been able to find people, build an environment to work, looked into tech, started up a project and finish this teaser. After making games for 30 years, I’m not worried at all. And to back us up we’ve hand both Mark Cerny, Kyle Cooper and the people of Sony’s “Strand”.
Part 3 of 9. Two and a half months:
Of Course, a “strand” also connects us to Norman Reedus. Thanks to this, we were able to finish this teaser in just 2.5 short months. Has was kind enough to help us out and be part of this strenuous process.
Part 4 of 9. Some of the new concepts for the game:
From the days of coin operated games have had a continue option if you were to fail at your mission. Failing would also mean the death of your game character. In making a game, both in story and in the game system you depict death. However, “death” is about to have a new meaning.
Part 5 of 9. On what should and shouldn’t be different:
Still, the main parts of playing will not change. Comparing it to driving; driving a car you’re familiar with will have the same familiar feeling when accelerating or braking. It’s when driving this “familiar” car without stress for a while that you’ll first notice the difference. That’s the kind of game it needs to be.
Part 6 of 9. On Kobo Abe, one of Hideo’s favorite authors:
Kobo Abe, one of my favorite writers, wrote a novella called “Rope” which I read in high school. This book talks about the first inventions of human race; the “stick” and the “rope”.
Part 7 of 9. On sticks and ropes:
This stick helped man to keep distance from threats. The stick helped ape evolve into man. On the other hand, the rope helps us capture and bind important things to us. Most online games will have you fight with a “stick,” this might also be said about social networks.
Part 8 of 9, how Kobo Abe’s sticks and ropes are keywords:
Stick and rope are two very important keywords. You will be using the “stick” in our new game but that is not all; how will you be able to use the rope to connect people worldwide? Will you be able to use both tools? The game will have you playing with tools and think about these points.
Part 9 of 9. When asked about what genre is the game:
With technology advancing as far as it has; dividing games into genres like “Action” or “RPG” doesn’t sound too forward thinking but, Death Stranding should be a new “genre”.
Death Stranding is currently in development for PC and PlayStation 4.
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