Naughty Dog’s action-adventure survival horror game, The Last of Us has helped the team to tell Nathan Drake’s story in Uncharted 4: A Thief’s End.
“With The Last of Us – and even more so with [DLC] Left Behind – we were making an action game, but it was ok not to have action wall-to-wall, creative director, Neil Druckmann told TheSun.
It was ok to have two girls in a Halloween store putting masks on and joking around with each other.
Getting the confidence to do that and bring that to Uncharted became really interesting, because it helps show more the human side of Nathan Drake.
What is Nathan Drake doing when he’s not on the adventure? And how do you put that on the [thumb]stick? How do you not just show that in a cutscene – how do you play that?”
He was then asked if he was trying get ride of full on explosive action with connected cutscenes from the previous games in the Uncharted Series, he replied: “The first three had this trajectory of going bigger and more badass – we didn’t want to continue that trajectory, we didn’t want to become a caricature of ourselves.
So we said, ok, set pieces are important, but how do you better tie set pieces with story so they come in at the right time to mirror some kind of personal conflict in the story?
But also something we learned from The Last of Us is not all set pieces have to be big and explosive.
Some of them can be small and intimate – and that lets us get much more interesting and introduce different pacing than in the previous Uncharted games”
When quizzed if this UC4 will redefine the action adventure genre and ensuring that Drake goes out big, he said: “Maybe there’ll be a prequel, maybe it will be a different character, I don’t know. But this is the end for Nathan Drake,” he concluded.
You can like our page on Facebook, follow us on Twitter, subscribe to our YouTube channel, or add us to your circle on Google+ to keep yourself updated on all the latest news around the web.