Bethesda Softworks and id Software’s first-person shooter game, DOOM was shown exclusive for QuakeCon audiences last week, but it is unlikely to be shown again until 2015, according to Pete Hines.

Speaking to PC Gamer at QuakeCon, Bethesda Softworks VP of PR and Marketing, Pete Hines says that the reason the livestream stopped was because Doom isn’t ready for a “formal announcement.”

“I try really, really hard for this to be a dev first, dev-lead thing.

We’re working with [id Software] to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.'”

When the team wasn’t ready, why would they even show the demo at QuakeCon, you might ask.. well Hines explains, “I really wanted to put something out there that, in a strong way, ‘id is working on something that we think is really cool.’

And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.”

He adds, “And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”

“Next year is normally when I think we would’ve started,” he adds, and notes that plans might change and he will be asked to post QuakeCon stream, though he doesn’t “think there’s any way that happens.”

Players who bought Wolfenstein: The New Order on PC, Xbox One or PS4 will have access to the Doom beta once it officially begins, probably in 2015.

 

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Source: pcgamer

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