Frostbite is a game engine developed by EA Digital Illusions CE, creators of the Battlefield series.
The engine currently is designed for use on Microsoft Windows, PlayStation 3, Wii U and Xbox 360 platforms and is adapted for a range of video game genres.
The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.
Frostbite 2 rendering architect Johan Andersson confirmed that some Frostbite-powered PC titles released in 2013 will require a 64-bit operating system.
DICE used the first generation of the engine for their in-house games Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2. The Frostbite engine launched with the release of Battlefield: Bad Company; subsequent titles employed an updated version referred to as Frostbite 1.5.
Frostbite 1.5 was also used for the multiplayer component of Medal of Honor which DICE developed. (The single-player was developed by another EA studio with the Unreal Engine 3.) The next generation of the engine, Frostbite 2, debuted with the release of Battlefield 3.
The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. So far, the games that Frostbite 2 has been implemented in are Battlefield 3 and Need for Speed: The Run. Upcoming games using the engine include Medal of Honor: Warfighter and Command & Conquer: Generals 2.
Rumours were reported last year of the next Army of Two and Dragon Age titles being powered through Frostbite 2, while EA Labels boss Frank Gibeau hinted at E3 last year the next Mirror’s Edge from DICE would use the tech.
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