DICE hopes to establish PC benchmark on PS4 and Xbox One by bringing in 64-player battles and 60 FPS visuals.
“Developing the next-gen versions of Battlefield 4 for 60fps was a priority for the development team because it wanted to recreate the PC experience in the living room, ” Battlefield executive producer, Patrick Bach told Eurogamer.
“We have a very complicated game with a lot of moving parts, we had to decide, yes, we will do this in 60fps. Everything else is secondary. We know the game is great when you have 64 players and destruction, and if we could get what we had on PC for a long time in your living room with a pad, wouldn’t that be amazing? That’s what we’re aiming for.”
Bach said, “They [next-gen console players] will experience another level of chaos they haven’t seen before. 12 vs 12, you can keep track of quite a few people, but only so many. When you get to 32 vs 32, that’s when it becomes hard to keep track of the other team, when it feels like there are more things going on than just around me and what I can control.
That’s the experience we always wanted to get to with the consoles without sacrificing the other core pillars of the franchise.”
He further added, “64-player multiplayer and 60fps means next-gen console players are “getting the full Battlefield experience.
“It lies in the title: Battlefield. You want it to feel like a proper war and that the things that are happening on the map, even though you’re not a part of the battle, you can see the battle going on and you can choose to go to this other fight than the fight I’m just in.
When you have 32 vs 32, that’s when that starts to happen for real,” he concluded.
Pre-order Battlefield 4
Battlefield 4, a genre-defining action blockbuster launching on October 29, 2013 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.
You can like our page on Facebook, follow us on Twitter, or add us to your circle on Google+ to keep yourself updated on all the latest news around the web.