EA’s upcoming first-person shooter Battlefield 4 will feature some kind of Kinect integration, confirmed DICE.
The developer stresses that swinging your arms around definitely doesn’t make sense. Instead, the studio will make use of Kinect in “other places where it will make sense”.
“We have a pretty pragmatic view [on the new Kinect]. Instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players,” DICE general manager Karl Magnus Troedsson told Game Informer.
“When you look at the kind of games that we build – or Battlefield at least – it is a first-person shooter that is very much about skill. Input is really important.
You need to have very precise control over what’s going on, and trying to do something like that with motion control input does not make sense – not if you want to keep the same kind of formula of the game as we [have] now. You’d need to build a different kind of shooter.
But there are other places where it will make sense, and we are going to use it for other things in the game, but we haven’t announced exactly what.”
So what do you think about Kinect’s integration?
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Battlefield 4, a genre-defining action blockbuster launching on October 29, 2013 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.
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