According to Hutchinson: “It’s more like the Twilight Zone. There’s always a guy introducing it and he’s there every episode, but each game completes its own story. ”
“Assassin’s Creed 1 was Altair’s story. Ezio has been and gone. You can engage with these historical stories individually without having to necessarily understand Desmond’s story. But yes, we eventually do have to wrap it up.”
“I think what you do is you finish it,” said Hutchinson. “It’s not the only conceit you can use. There’s other ways you can frame the experience. I always pitched it to the guys on this game to think of it almost like Star Trek. Each game is a season […] each big number is a sub-title. We’re not changing the universe, but we’re being given the reins to the equivalent of [Star Trek:] The Next Generation. Yes, it’s the Star Trek universe, and that has certain immutable laws and there’s a base kind of tone to it, but within that you can do whatever you want.”
“Without the Desmond,” said Hutchinson, “we could have called it anything else, and people would have said okay. It’s just we like the wrapper of being an assassin and being in this continuing war against Templars. There’s huge value in that. But [Assassin’s Creed III] is 90% a new game.”
“I think Desmond needs to end, at some point. You know what I mean? Things that go on too long lack resonance. We’re asking people to remember seven years worth of story. Which is like saying you were in junior high and now you’re finishing college. And you need to remember what you were doing in junior high.”
Previously, Ubisoft revealed Assassin’s Creed III ‘Wolfpack’ Co-Op Multiplayer.
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