EA is exploring ways to implement Frostbite 2 technology for more of its titles.
The latest installment of the space-based survival horror third person shooter Dead Space (Dead Space 3) “may” end up running on DICE’s powerful Frostbite 2 engine.
DICE’s Frostbite 2 engine can create some pretty gorgeous visuals, and now the technology may be finding its way into some of EA’s other IP’s. After a tweet from a DICE employee, it seems that Dead Space 3 may be built on Frostbite 2.
EA Montreal was renamed to Visceral Games Montreal last year as the Dead Space studio expanded beyond its base at EA’s Redwood Shores HQ.
“EA is currently looking for a Senior Environment Artist opportunity in our Montreal studio,” reads a recent job listing, just the latest hint that EA is developing a sequel to 2011’s Dead Space 2.
In addition, DICE rendering architect Johan Andersson (@repi) tweeted that he will be visiting EA studios that are currently using Frostbite 2. His first stop? Montreal. Unless EA has some secret Montreal development team hidden away, it’s highly likely that Visceral is using the Frostbite 2 engine – presumably for the aforementioned Dead Space project.
“Flying off to Canada & the US to visit a whole bunch of Frostbite-powered EA studios before GDC. First stop: Montreal”
Another possibility is Dragon Age, as BioWare also has a presence in Montreal. So Andersson’s travels could just as well be a further suggestion that the rumored multiplayer component of Dragon Age III will indeed be making use of the Swedish tech. There’s also a rumored Army of Two sequel in the works, so perhaps the team is using Frostbite 2 for that as well.
Dead Space 3 is only rumored to be in development, suggesting the game will take place on an ice planet. But it’s pretty obvious that EA’s got someone working on it.
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