Crytek CEO Cevat Yerli confirmed that they are going to be a fully free-to-play company.
In a recent interview with Video Gamer, Cevat Yerli said the prominence of DLC and expensive online services is “milking customers to death”, and that Crytek’s future is to build games of $20-30 million budgets that cost the customer nothing to try out.
“As we were developing console games we knew, very clearly, that the future is online and free-to-play,” Yerli added.
Right now we are in the transitional phase of our company, going from packaged goods games into an entirely free-to-play experience.
“What this entails is that our future, all the new games that we’re working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development.”
Warface, an online FPS built by Crytek’s Kiev studio, will mark the company’s first attempt to strike success with free-to-play games. “As is evident in Warface, our approach is to ensure the best quality, console game quality,” he said.
“That implies budgets of between $10m to $30m – so no compromise there – but at the price-point of $0 entry. “I think this is a new breed of games that has to happen to change the landscape, and be the most user-friendly business model.”
Warface is currently live in Russia, and is undergoing a closed beta in China. There’s no word yet on when the game might be coming to Europe and the US, but it will be published by Trion Worlds.
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