CryTek unveiled its next-gen state-of-the-art CryEngine technology, an ever-evolving technology service and a significant improvement over CryEngine 3.

The new ‘CryEngine’ SDK will end the traditional version number, The reason for this decision was the fact that this new engine bears almost no similarity to previous CryEngine versions.

It also reflects the fact that constant updates and upgrades are always being applied to keep CryEngine at the forefront of its field.

Areil Cai, Director of Business Development – CryEngine said: “Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time.

As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today’s announcement reflects this progress, as well as our ongoing commitment to making sure CryEngine licensees always stay well ahead of the game.”

Also commenting on Crytek’s announcement, Carl Jones, Business Development Director at Crytek, said: “Since CryEngine 3 was launched in 2009, we’ve dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore.

We have revolutionized many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CryEngine is a new engine from Crytek – and it always will be!”

The new CryEngine supports development on Xbox One, Xbox 360, PlayStation 3, PlayStation 4, and Wii U, alongside PC, with further platforms to be added in the near future.


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Source: Press Release

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