Infinity Ward’s upcoming first-person shooter, Call of Duty: Ghosts won’t take the branching paths of Treyarch’s Call of Duty: Black Ops 2, according to Mark Rubin.
Speaking with OPM, Mark Rubin said, “Ghosts won’t use the same system and instead promises something ‘Easter egg-ish.
We’re doing something a little different. You know, we’re obviously two studios and [we] make games differently so we don’t want to just repeat what [Treyarch] has done, we’re not talking about it too much right now.
I’m trying to think how I can word this correctly, We do have a way where we… it’s almost ‘Easter eggish’ – if you figure out in the level that there is something you can do, you get some other objective and some other part of the mission that you didn’t know [about] if you didn’t sort of do something”.
He further explains, “We don’t have the same branching system [Treyarch] do, obviously. But there is basically this way that, when you are in a mission, you might find something, if you grab it, then something opens up later in a different mission, or something happens later in that mission, that wouldn’t have happened if you didn’t do them.
The mystery objects were something that would occur, “several times throughout the whole campaign,” he concluded. Probably some pieces of intel or other objects.
What do you think?
Call of Duty: Ghosts, the tenth installment in the Call of Duty series, set to release on November 5, 2013 for Xbox 360, PS3, PS4, Xbox One and PC.
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