We all know Naughty Dog’s upcoming action-adventure third-person shooter, Uncharted 4: A Thief’s End will be the end of Nathan Drake’s storyline.
In a recent interview with Gamespot, creative director Neil Druckmann explains how the team set-up the end for Nathan Drake, “Our approach has been, the first three games were the set-up, and if we were to do one more, how would we top it all off?
How would we bring Nathan Drake’s journey to a close? Everything we’re doing is constructed towards that; Bringing closure to a very long journey.
That journey isn’t about just chasing treasure, it’s also about the relationships you have formed along the way.”
When asked if relationships are the most important part of the game, Druckmann replies: “I think as far as the story goes, relationships are the most important.
In terms of what interests me the most, that fluctuates a little. Even with something like this, which is a stylised reality, with the classic ‘good guys versus bad guys’, you can still tell a human story.
Yeah you would think that, and at first it was an adjustment. After Uncharted 2, I thought I was done with the series. Bruce [Straley, co-director] probably feels the same way.
But our bosses asked us to come direct the game and, it was like coming home to something really special.
And we didn’t realize how much we missed it, because The Last of Us is such a different game, and we had a team that worked so hard to tone down all the bombast that Uncharted is so well known for.”
Druckmann was further asked why they made Uncharted 4, since the third game ended so clean, and then they created a new IP, The Last of Us which was a sign that they were moving on with TLOU.
He explains: “So, that was the constraints of The Last of Us, and working on Uncharted 4 in some ways is freedom.
As you can see in the demonstration, we can really go big and just have fun with it. In the real world, being dragged along by a jeep would probably kill you, but in Drake’s world, he lives off of this stuff.”
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