DICE revealed that some of the maps would be scaled down  in order to get Battlefield 3’s multiplayer running smoothly on consoles.

Patrick Bach explained: “The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on PC and 24 players maximum on console. The rest is more or less the same: we use the same engine, the same technology, the same animation system, the same lighting system. Our aim is to give the player the exact same experience and not try to dumb down the console version.

 

“If you want the same quality of game, I would say it’s really, really hard. We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes. Everything is a compromise on: where do you cut?

 

“You could argue that other games do [fewer] players as well. There are games that do less, and there are games that do more. We don’t see games that have more players as a better experience, so having more players per se doesn’t automatically give you a better experience.”

 

He told German site GameZone.de: “Everything is a compromise. It’s not that we’re evil or stupid. We didn’t choose not to have more players – we would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn’t as fun as the PC version. We would never do that because the fun is always more important.”

 

Bach confirmed that there would be jets in the console version of the game, adding: “That’s another reason: if we had more players [on console] you might have to take away vehicles because there’s a lot of data that has to go through the network and the CPUs. If you had more vehicles, that would mean less players and vice versa.”

 

Reducing the max player count to 24 also cutting the size of some maps, but Bach was quick to point out that this will lead to more fun, not less. “When we say they are smaller, it’s not that we have cut them in half. But we tried to compact them slightly to keep the action up. If you compare it to Battlefield: Bad Company 2, the maps weren’t really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now [in Battlefield 3]. We want to create the same experience for PC as for consoles.”

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Battlefield 3 Multiplayer Maps More Compact On Consoles 3Battlefield 3 Multiplayer Maps More Compact On Consoles 4

 

Source: Gamezone.de

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