Just Cause and Mad Max developer Avalanche Studios are best known for their open-world games, and founder Christofer Sundberg gives his views about many recent games’ campaign length.

Speaking with Edge, Sundberg says, “The second-hand market is a symptom of games developers making titles that don’t offer enough replay ability.

Mad Max

Just Cause 2 still attracts ‘hundreds of thousands’ of players every day, and suggested that shorter, less replayable games get traded in more often.”

He also expresses his thoughts about used games, “I’m sure it’s been an issue but that’s because games have been too short, I mean when you can play a game through from 8 to 10 hours, I would return the game too, because there’s no reason for players to play it again.”

“If you’re offering little variation, then there’s no motivation for the player to keep that game – unless they want to have a nice bookshelf.

That’s why we answered that with Just Cause. I go into game stores each week and I always go to the used game boxes – I usually don’t find that many [copies of Just Cause],” he concluded.

What makes you keep a game from from trading in?


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