In March 2014, Naughty Dog’s head writer and creative director for the Uncharted series, Amy Hennig left the studio when Uncharted 4 was in the early stages of development, but that didn’t affect the development process.
In a recent interview, Community strategist Arne Meyer was asked if Amy Hennig’s departure changed Uncharted 4: A Thief’s End, in any way, he replied: “It’s always a challenge when someone who is so visible and is so instrumental in, either gameplay or in narrative leaves the studio.
But I think it’s a testament to our studio, in the fact that we have a very collaborative environment that everyone’s working at a really high level that we’re able to pull together and make up for anybody leaving the studio.”
He adds, “We’ve had instances, in the past, where super-instrumental people left the studio in other aspects of it, whether it’s art or in technology as well, and everyone is always able to pull together and step in and make up for it.
I mean I think we’re fortunate that we have such great people like Bruce [Straley, game director for The Last of Us] and Neil [Druckmann, creative director for The Last of Us] who not only also have been a part of the Uncharted series from the beginning but they were involved – intimately involved – with the narrative. They have their own strengths.
They made their own success with The Last of Us, and that’s just an example of what the rest of the studio is like, that everyone else can work at that high level as well and I think we’ve done a great job of putting together a great game.”
After departing ND, Amy Hennig joined Visceral Games in April 2014 with Todd Stashwick to work on their Star Wars game.
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