Techland lowered Dying Light’s frame rate from 60fps to 30fps on PS4 to ensure a “perfectly smooth, gameplay-tailored performance,” according to Adrian Ciszewski.

Dying Light senior game producer, Adrian Ciszewski took to Facebook to clear up the reason behind dropping the frame rate 30fps to 60fps:

Techland Explains Why 30fps On Consoles Is Better Than 60fps For Dying Light 2

“As you’re probably well aware, one of Dying Light’s highlight features is the Natural Movement system. It lets you swiftly traverse the vast open world by jumping between rooftops, climbing buildings, and using impressive parkour skills on the go. In such a fast-paced game, a stable frame rate is paramount.

When you’re desperately trying to escape from a horde of pursuing Volatiles, even the smallest drop can lead to a mistimed jump and consequently your death.

That’s why we made the choice to lock the frame rate at a rock-solid 30fps on consoles, at the same time reducing the input lag to the minimum. The result is a perfectly smooth, gameplay-tailored performance.”

He adds, the lowered frame rate helped the team to successfully “deliver native 1080p graphics. We put enormous amount of work into creating a detailed, action-packed open world, and are very happy you’ll be able to see it in beautiful high-definition graphics.

After many experiments and tests, we’ve concluded the 1080p resolution at locked 30 frames per second is the optimal solution for Dying Light and all its gameplay features on consoles.”

“Focusing more on an enjoyable experience and less on numbers, we believe we hit the sweet spot with Dying Light’s performance on these platforms,” Ciszewski concluded.

Previously year, Techland said that they were aiming to deliver a 60fps on both PS4 and Xbox One, a target was “absolutely doable” for the development team.

Dying Light will be released on January 27 in US, January 28 in Australia and New Zealand, and January 30, 2015 in Europe and Asia for Xbox One, PlayStation 4, and PC.

 

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