Assassin’s Creed III creative director Alex Hutchinson speak out against “easy mode.”
Speaking to Edge, Hutchinson says “Many games are ruined by developers’ desire to ensure they’re accessible to as many players as possible”
“A lot of games have been ruined by easy modes,” he said. “If you have a cover shooter and you switch it to easy and you don’t haave to use cover, you kind of broke your game. You made a game that is essentially the worst possible version of your game.”
It’s a problem unique to videogames, he continues, lamenting the fact that this is the only creative industry that needs to provide difficulty options.
“It’s like if I picked up a book and it said, ‘Do you want the easy version or the complicated version?’ [Game designers] can simplify the language, you know; we can make it two syllables.”
For those afraid Assassin’s Creed III will considerably up the difficulty level, rest assured that balance is crucial for the team. “We’re not trying to make a brutally difficult game, so we go through all the playtest data and make sure it works.”
“Easy mode” is the topic du jour after the producer for notoriously difficult RPG Dark Souls is considering an “easy mode” in the series’ next game, because people are so scared of it, despite the fact that it goes against the game’s design principles.
Previously Alex Hutchison said ‘Assassin’s Creed is a franchise, like Mario or Resident Evil’ and ‘We’ve Got A Lot of Secrets’ In Assassin’s Creed III
Assassin’s Creed III will release on October 30 for PS3, Xbox360 and on November 20 for PC.
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